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So many games involve death and destruction that Sim City remains as much of a breath of fresh air today as it was in 1989, with the opportunity to lay the foundations of a town and nurture it to city status still captivating and time-absorbing.Yet even as you deal with the self-inflicted fallout of misguided decisions, the learning experience is hugely satisfying.It's no wonder that there was such a clamour for the recently released fifth major installment of the series - even though it introduced some significant changes to the formula.
Positioning things on the landscape is achieved with an anchor point, which is dragged to put things exactly where you want them - and many other city-builders for i OS have replicated this technique.
Megapolis HD (Free, Universal) shuns the zoning approach and expects buildings to be individually constructed.
The city limits are heavily restricted at first; expansion is achieved by taking on quests that grow the population.
Some goals seem natural, but some, such as placing a Japanese house and sakura trees, don't inspire a sense of freedom to create the city of your dreams.
Taxes aren't automatically collected like in Sim City; you must tap buildings to do it, which resets a countdown timer to the next time money can be collected. Many other city builders for i OS employ this approach, too.
Constructing a building is a complex process because parts have to be acquired.